Saturday, February 27, 2010

Nintendo and the Mysterious Case of Copy and Paste

So once again here we are, another new game gets a release date and everyone (who by the way forgot about since it was first announced at last years E3) conveniently remembers it and acts like they have been excited all along. The game in question (rather the company in question) is Super Mario Galaxy 2 (Electric Boogaloo) made by Nintendo. For those of you unfamiliar with this title have no fear, I have found a trailer. let's watch.

Super Mario Galaxy 2
video


Amazing right? I mean this game is so innovat....wait a min. this looks exactly the same as the previous Mario Galaxy game. The only thing Nintendo has done is add a whole bunch of levels and, oh yeah, Yoshi! Is that it Nintendo? Are you basically just releasing an expansion pack as a stand alone game? Oh you are, I'm sorry, I thought your system was equipped to handle DLC (Downloadable Content). And here lies the problem, well actually the outcome of the problem. The Copy and Paste Trick. Nintendo is an expert at this by now, and they are very very good at it. So good in fact, that whenever Nintendo strays from the norm (like StarFox Adventures or Donkey Kong Jungle Beat) they fall, and they fall hard. This Copy and paste move also causes them to become way lazy when developing games too. Case in point, New Super Mario Bros. for the Wii. Watch this trailer and I'll tell you what I mean.

New Super Mario Bros. Wii
video

Can you identify whats wrong with this game? I can. It's missing 2 characters. 2 actual characters. See this is what happens, Nintendo gets lazy and puts 2 random toads (who don't even have names) into a game like this where they could have easily put in a couple more heroes from the Mario Universe? Don't get me wrong, its a fun game, probably both these are/will be, but it just frustrates me when a great video game company just becomes so lazy that they stop innovating and just release the same thing over and over and over. Look Nintendo, how bout you work on innovating again, before you release another Luigi's Mansion.

-Artimis


Next week: Motion Controls or How I Learned to Stop Worrying and Waggle the Bomb

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